- Your armature needs to be named "Armature"
- Your main mesh with lip sync visemes needs to be named "Body"
- If you want eye rotation, you need to have your eye bones registered as humanoid bones in the rig configure menu. Depending on your eye setup they may over-rotate in some animations
- You need to have blendshapes named properly
- [Web Archive link] just in case the original ever gets taken down
- You absolutely don't need to include all of these, use your own discretion as to what is right for you and your model!
- Avoid including “まばたき” if you already have a blendshape named “Blink” as they both get animated!